Monday, 16 April 2012

risk assessment


I have composed a short list of risks that could hinder my game throughout the development process. These risks can be all checked using different methods including prototyping and surveys on a specific audience. These need to be addressed as soon as possible in the design progress and due to time periods they need to quickly dealt with, seeing as there is a deadline for a game they would need be as little loops as possible in the design process so that the final product is successful as possible.
1.       The game may not be fun to play, this can easily be tested using a simple paper prototype of part of game. This allows us to see if there is any game play that is not fun in short amount of time.
2.       The game may not be appropriate for its target audience. This can be tested by asked people within the target audience a few questions about their views on your game and if they like the concept behind it. Also showing them some concept art visuals will help them get a better idea of your game without giving to much away.
3.       The replay ability within my game could get repetitive. This can be tested using a prototype and playing through it in different ways to test if the game gets repetitive.
4.       The controls may be hard to use. This again can be tested using a prototype.

No comments:

Post a Comment