I have composed a short list of risks that
could hinder my game throughout the development process. These risks can be all
checked using different methods including prototyping and surveys on a specific
audience. These need to be addressed as soon as possible in the design progress
and due to time periods they need to quickly dealt with, seeing as there is a
deadline for a game they would need be as little loops as possible in the
design process so that the final product is successful as possible.
1.
The game may not be fun to
play, this can easily be tested using a simple paper prototype of part of game.
This allows us to see if there is any game play that is not fun in short amount
of time.
2.
The game may not be appropriate
for its target audience. This can be tested by asked people within the target
audience a few questions about their views on your game and if they like the
concept behind it. Also showing them some concept art visuals will help them
get a better idea of your game without giving to much away.
3.
The replay ability within my game
could get repetitive. This can be tested using a prototype and playing through
it in different ways to test if the game gets repetitive.
4.
The controls may be hard to
use. This again can be tested using a prototype.
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