Monday, 16 April 2012

Level design


The levels within my game will reflect the bosses powers at the end of the levels. The levels should also reflect how a dream plays out so the random characters and look and feel to each world should feel dreamy. The levels should also get into the players head a little with the small plat forming parts of the game. The combat will also be well planned out to make sure that it would be too easy for the player to complete the game but also not too hard that they will lose interest to attract a larger audience than just casual or hardcore gamers, trying to hit this middle ground would mean the game could possible apply to a large audience. The enemies the player would encounter would also be specific to the levels for example a clown would be on a carnival level or a cowboy on a wild west level, turning these enemies unlocks their costume for purchase.
Additionally to the levels there is also a HUB world that player can travel too which allows them to travel between different levels and even swap items and costumes.
Level design (HUB)
This is the paper design I did for the HUB world. I used the main buildings and places that were needed such as Erebus’s castle and the shops.


No comments:

Post a Comment