Commands –
The Combat within my game will play in Real time with a
combat list at the bottom of the screen; this will include commands such as
Attack, Messengers, Summon and Use item. To use a command the player will use
the d-pad during combat to select a command and then select by pressing the
selection button. There will also be a jump button which can be used at any
time in combat or not.
Health and Mana –
Death’s health will be demonstrated by a bar in the opposite
corner of the screen to the command list. As well as health there will be
another bar showing Mana. Mana will be used to give the player the ability to
use other Mechanics in the command list such Summons and Messengers. This
limits the player to a certain use of their abilities. As the player progresses
throughout the game and levels up Death they will earn more Mana. Health can
increased through wear different armour throughout the game.
New abilities –
Death is granted new abilities as he progresses throughout
the game by summoning Lilith. He must exchange Dark souls for his new abilities
which he gains from fallen minions of Darkheart throughout the world.
Summons –
As Death meets new people and creatures throughout the game
after gaining their trust he can then summon them to aid him within battle. So
as the player work through the game characters such as the wolf out of little
red riding hood will be available as summons. There are some exception to
summons rather than help in combat some are support characters and some are even
vital to complete puzzles. Death’s horse (Despair) is also classed as summon
throughout the game. Lilith is also a summon, however she is only there to give
death new Abilities.
Messengers of Death –
Death slowly earns the abilities to send his messengers upon
enemies. These work typically like spells and use energy from the Mana bar. As
Death progress’s throughout the game he unlocks more messengers. Sickness
causes minor enemies to instantly sick blood so they die, against larger
enemies this is not effective and useless but can be used to clear smaller
enemies and let Death concentrate on the large enemies. Fever can create a fire
ball projectile that death throws at the enemy. Dizziness distorts enemies for
a short time but also enrages large enemies while active causing them to lash
out in random direction. These messengers are granted to Death by Lilith in
exchange for Demon souls.
Book of Death –
The Book of Death is basically Death’s journal. It works as
a map of the world and as a stats and equipment screen. Using this, the player
can progress to certain objectives and also change the equipment that Death has
equipped. Part of the book has a list of names, which change as the game
progresses, of the souls Death is assigned to claim. This is an ongoing side
mission throughout the game. The player is rewarded with souls he can infuse
into his weapons to make them stronger and upgraded.
Items –
Throughout the game Death will come across Items that will
increase his health and mana. Unlike in other games were the player picks up
potions he can use to heal Death must take certain parts of creatures and
enemies to gain certain things however the player is not immediately told what
does what so they discover it for their self. Once the player has tried a
certain thing the effects are noted in a section of the book of Death. There
are certain Items that weaken Death.
Upgrades –
As Death requires Souls through the list in the Book of
Death he can infuse them into his weapons. This in after spending so many souls
upgrades the weapon. This changes it’s appearance and it’s power. Once the
weapon is upgraded Death can also later choose a specific ability it can
portray such as draining blood or setting enemies on fire. This can be changed
by Lilith for a cost aswell being able to learn new moves from her. The
Messenger’s can also be upgraded but only by Lilith for the cost of Dark souls.
Weapons –
As Death progresses throughout the world certain characters
from each of the fairytale stories grant him new weapons instead of summons, such
as the huntsman’s rifle from Little Red Riding hood. These can also be upgraded
and keep the game play developing and fresh for the player.
No comments:
Post a Comment